Noise for movement texture
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Noise based procedural texture can be used in many
ways. If you click on the link to the left
you'll jump to one of my project pages at the Media Research
Laboratory at New York University.
This is research into building facial
movement by simple layered primitives;
related to our work on
Improvisational Animation.
When you get to the page, try clicking the different movements on the top right. Then click on the button labeled "noise". This will turn off the various procedural movement textures that are making the character blink, move her head around, and subtlely change expression and gaze. When you do this, the face "goes dead." Now try the same movements you tried before. Notice that they are not nearly as believable. Click the noise button again and the movement texture comes back. |