Noise for movement texture

  • Subtle movements for impression of life
  • Very simple, easy for animators to tune
 

 

Example: noise in facial animation
Noise based procedural texture can be used in many ways. If you click on the link to the left you'll jump to one of my project pages at the Media Research Laboratory at New York University. This is research into building facial movement by simple layered primitives; related to our work on Improvisational Animation.

When you get to the page, try clicking the different movements on the top right. Then click on the button labeled "noise". This will turn off the various procedural movement textures that are making the character blink, move her head around, and subtlely change expression and gaze. When you do this, the face "goes dead."

Now try the same movements you tried before. Notice that they are not nearly as believable. Click the noise button again and the movement texture comes back.